Chardon Middle School
Mr. Condon's P.E. Class
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Ringer Study Guide

OBJECTIVE

Teams will attempt to move the Ring down the field and into the end-zone by throwing and catching the Ring.

GOAL OF THE GAME

Score more points than your opponent.

“SPIRIT OF THE GAME”
1.    REMEMBER there are NO OFFICIALS.
2.    Players call their own fouls and infractions.  
3.    BE SAFE, BE HONEST, BE FAIR, DON’T BE RUDE, DON’T BE OVERLY AGGRESSIVE,
       RESPECT YOUR OPPONENTS.

4.    NO BODY-TO-BODY CONTACT!

RULES OF THE GAME

1.    The game is typically played with two teams of SEVEN PLAYERS.
2.    “PULLING” - is like a KICKOFF in a football game.  TEAMS WILL LINE UP ON THEIR
        END-LINE
and throw the Ring to their opponents to start the game.


OFFENSE

3.    Players are NOT ALLOWED TO RUN WITH THE RING.
4.    Players must STOP IMMEDIATELY AFTER CATCHING THE RING.

5.    Players are ALLOWED 1 STEP IN ANY DIRECTION to pass the Ring.
6.    Players may PASS THE RING IN ANY DIRECTION.

7.    Players must KEEP AT LEAST 1 FOOT IN BOUNDS.  If the catch is made out of bounds, or they
       step out of bounds after catching the Ring, it is a turnover.

8.    “STALLING” - players have 10 SECONDS TO THROW THE RING.  Failing to do so will result in
       a turnover.


9.    “SIMULTANEOUS CATCH” - if the RING is caught by both offensive and defensive player at
       same time, the Ring goes to the offensive player
.  DO NOT HAVE A TUG-O-WAR!


SCORING

1.    Throw the Ring to a teammate who catches the Ring in the end-zone.  1 points is awarded for each
       Ring caught in the end-zone.  3 points are awarded for the RING
caught using a “RINGER” style
       catch.

2.    RESTART AFTER A POINT IS SCORED.  Once a goal is scored, teams will change side of the field
       and the scoring team will “PULL” / Kickoff to the other team.

3.    If a team scores 9 points it is the end of the First half.  
4.    15 Points in the NCAA determines the winner.


DEFENSE
 
1.    Defenders must be at least 3 yards away from the offensive player who has successfully caught
       and is attempting to throw the Ring.
 

2.    “FAST COUNT” - if a defender counts too fast, “FAST COUNTING” is called, and the offensive
       
team is allowed another 10 Seconds.    


The defensive team can cause a TURNOVER by doing one of the following:
    
1.    Blocking the Ring and knocking it out of the air.
2.    Intercepting the Ring.
3.    Pressuring an opponent to drop the Ring.  REMEMBER NO BODY-TO-BODY CONTACT.
4.    Causing an opponent to throw the Ring out of bounds.



FINALLY

1.    IF A PLAYER COMMITS A FLAGRANT FOUL, THEY WILL BE SUSPENDED FROM
       PLAY FOR THE FIRST OFFENSE.  A SECOND OFFENSE WILL RESULT IN THE
       STUDENT NOT BEING ALLOWED TO PARTICIPATE IN ANY FURTHER GAMES!

2.    NOTE:  ALL FOULS AND INFRACTIONS RESULT IN A TURNOVER.

BOUNDARIES

1.    Sidelines -  if RING goes out of bounds on the sideline, the team who threw the RING loses
       possession and the opposing team will make the toss from the point
where the RING went out of
       bounds.

2.    End Zone -  the scoring area.    



Passing Cues

1.  The Ring can be thrown underhand,
     overhand, forearm or backhand (Frisbee
     style)
2. When throwing to a stationary target, throw    
​    to their chest.

3. When throwing to a moving target, lead the
​     runner, and throw the ring about chest high.


Receiving Cues

1.  Keep your eyes on the Ring
2.  Move quickly to the Ring
3.  Use 2 hands if necessary

4. 
 If trying to score a 3 pointer, create a spear with
     your hand
.


Offensive Strategies

1.  Create Space - use the entire width and
     length of the field.  DO NOT BUNCH!

2.  Move into an Open Passing Lanes, defined as
     no defensive player between a teammate with
     the ball and yourself.

3.  Use quick, short, accurate passes.  Long
     passes may cover a lot of ground quickly,
     BUT the chances of the ring being dropped or
     picked off are increased significantly.
4.  Throw the Ring to a player in an open
     passing lane.  DO NOT throw into a crowd!

​Defensive Strategies

1.  Make sure everyone on your team knows who
​     to guard.  
2.  Stay on goal side.
3.  Force opponent to the side line or end line.

4.  Don't leave the person you are guarding,
     unless the person who is free is threatening to
     score.
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