SPEEDBALL
History:
The game originated at the University of Michigan as part of the men’s physical education program. Speedball is a fast paced game that combines elements of soccer, team-handball, and football.
During this unit, students learned to play 3 different, yet very similar games: 1. Garbage Ball, 2. Flash Ball, and
3. Speedball. These games have similar rules, but different ways of scoring. They all involved trying to advance an object from one end of the playing field to another. There are different rules involved in moving or propelling the object from one end of the field to the other. However, when the games are broken down they are very much alike, they are all "INVASION GAMES".
Skills required to play the game:
1. Throw/Kicking to a stationary target.
2. Throw/Kicking to a moving target.
3. Catching or Trapping, an object from a stationary position or while on the move.
Health Benefits:
Speedball is an excellent way to improve your muscular strength and endurance, cardiovascular endurance, flexibility, and reduce your BMI. The game will also improve your Skill-Related Components: Agility, Balance, Coordination, Reaction Time, Speed, and Power.
Playing the Game:
The game has two-parts, the “AIR BALL” and the “GROUND BALL”. The “Air Ball” is a ball that is caught in the air off of the foot of another player or by chipping the ball up to yourself with the use of your foot. The “Ground Ball” is a ball that has fallen to or touched the ground and must be played with a kick.
1. Start of the Game - Use a Jump Ball as in Basketball at the center of the field. (CMS modification: Start with a
throw-in.)
2. Restarts -
a. After a goal the team who was scored on will kick off as in soccer at the center of the field. (CMS modification:
Start with a throw-in.)
b. When the ball goes out-of-bounds on a sideline or end line, use a throw-in as players would in soccer.
3. “Air Ball” - once the player has an air ball he/she may run, throw, pass or drop the ball back to the ground to try and
score.
4. “Defense” can stop a player running with the ball by tagging them. When tagged the offensive player must stop running and pass
the ball to a teammate.
5. “Ground Ball” - all soccer skills apply to a ground ball. The ball should be moved down the field to score or set up an air ball
for a teammate to continue the attack and score. Tagging the person dribbling the ball does not require them to stop.
Scoring:
1. 3 points are awarded for a ball that is kicked into the goal.
2. 2 points are awarded for a ball that is thrown to a teammate who catches the ball in the end zone.
3. 1 point is awarded for a ball that is run into the end zone.
Violations:
1. Any violation of a rule will result in a turnover. Violations can be illegal use of the hands, pushing, tripping and
so on.
Defensive Players - A good defensive player will:
1. Stay between the player you are marking/guarding and the goal you are defending, BE ON GOAL SIDE! This allows the defender to see both the ball and the person they are marking/guarding.
2. A good defender will figure out the offensive players dominant hand. Then try and make the player move to their weaker side.
3. A good defensive player will try to work the offensive player to the sideline or the end line.
4. A good defensive player will watch the hips of the person they are marking/guarding, because where the hips go the player will go.
Offense Players - A good offensive player will:
1. Change directions,
2. Change speed,
3. Add spin moves, and
4. Use head and shoulder fakes.
Supporting your Teammates:
1. Move into and Open Passing Lane (i.e., a place where there are no defenders between you and your teammate
who has the ball).
2. Create Space by moving away from the player with the ball to create space for the person with the ball to beat the
defender. They player should move into an open passing lane and a safe distance to ensure that if the ball is
passed to them their team will be able to maintain possession of the ball. SPREAD OUT!
3. Work a “Give-n-Go” with a teammate.
History:
The game originated at the University of Michigan as part of the men’s physical education program. Speedball is a fast paced game that combines elements of soccer, team-handball, and football.
During this unit, students learned to play 3 different, yet very similar games: 1. Garbage Ball, 2. Flash Ball, and
3. Speedball. These games have similar rules, but different ways of scoring. They all involved trying to advance an object from one end of the playing field to another. There are different rules involved in moving or propelling the object from one end of the field to the other. However, when the games are broken down they are very much alike, they are all "INVASION GAMES".
Skills required to play the game:
1. Throw/Kicking to a stationary target.
2. Throw/Kicking to a moving target.
3. Catching or Trapping, an object from a stationary position or while on the move.
Health Benefits:
Speedball is an excellent way to improve your muscular strength and endurance, cardiovascular endurance, flexibility, and reduce your BMI. The game will also improve your Skill-Related Components: Agility, Balance, Coordination, Reaction Time, Speed, and Power.
Playing the Game:
The game has two-parts, the “AIR BALL” and the “GROUND BALL”. The “Air Ball” is a ball that is caught in the air off of the foot of another player or by chipping the ball up to yourself with the use of your foot. The “Ground Ball” is a ball that has fallen to or touched the ground and must be played with a kick.
1. Start of the Game - Use a Jump Ball as in Basketball at the center of the field. (CMS modification: Start with a
throw-in.)
2. Restarts -
a. After a goal the team who was scored on will kick off as in soccer at the center of the field. (CMS modification:
Start with a throw-in.)
b. When the ball goes out-of-bounds on a sideline or end line, use a throw-in as players would in soccer.
3. “Air Ball” - once the player has an air ball he/she may run, throw, pass or drop the ball back to the ground to try and
score.
4. “Defense” can stop a player running with the ball by tagging them. When tagged the offensive player must stop running and pass
the ball to a teammate.
5. “Ground Ball” - all soccer skills apply to a ground ball. The ball should be moved down the field to score or set up an air ball
for a teammate to continue the attack and score. Tagging the person dribbling the ball does not require them to stop.
Scoring:
1. 3 points are awarded for a ball that is kicked into the goal.
2. 2 points are awarded for a ball that is thrown to a teammate who catches the ball in the end zone.
3. 1 point is awarded for a ball that is run into the end zone.
Violations:
1. Any violation of a rule will result in a turnover. Violations can be illegal use of the hands, pushing, tripping and
so on.
Defensive Players - A good defensive player will:
1. Stay between the player you are marking/guarding and the goal you are defending, BE ON GOAL SIDE! This allows the defender to see both the ball and the person they are marking/guarding.
2. A good defender will figure out the offensive players dominant hand. Then try and make the player move to their weaker side.
3. A good defensive player will try to work the offensive player to the sideline or the end line.
4. A good defensive player will watch the hips of the person they are marking/guarding, because where the hips go the player will go.
Offense Players - A good offensive player will:
1. Change directions,
2. Change speed,
3. Add spin moves, and
4. Use head and shoulder fakes.
Supporting your Teammates:
1. Move into and Open Passing Lane (i.e., a place where there are no defenders between you and your teammate
who has the ball).
2. Create Space by moving away from the player with the ball to create space for the person with the ball to beat the
defender. They player should move into an open passing lane and a safe distance to ensure that if the ball is
passed to them their team will be able to maintain possession of the ball. SPREAD OUT!
3. Work a “Give-n-Go” with a teammate.